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4 children playing and experimenting with biomaterials. There are plenty of materials in front of them. From left to right, each of them is engaging with microbes, mycelium, alginate, and microbes.

Designing the Future Through
Biology, Creativity, and Community

Welcome to SynBio & Me, a collaborative project led by the University of Maryland, Loyola University Maryland, and the University of Maryland Baltimore County (UMBC).

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SynBio & Me engages middle school youth and their families in BioMaker activities that introduce synthetic biology concepts through hands-on learning in informal settings. Led by researchers and community-based organizations in El Paso, Texas, and Baltimore, Maryland, the project uses participatory co-design approaches to ensure activities reflect community values, priorities, and lived experiences.

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As part of a three-year NSF AISL-funded initiative (Award #2607732), SynBio & Me brings together researchers, educators, families, and community partners to collaboratively design meaningful and accessible learning experiences through biology, creativity, and community.

 

Through workshops, co-design sessions, and family-centered learning opportunities, the project explores how intergenerational dialogue and community partnerships can broaden participation in STEM and advance research in informal science learning.

Our Project Priorities:

To engage youth and families in synthetic biology learning experiences through community-centered biomaking and co-design.

A circular illustration shows four hands of different skin tones connecting a four-piece puzzle featuring icons for nature, ideas, community, and science. The central puzzle is surrounded by scattered symbols like a heart, gear, and DNA helix within a yellow border.
Scientific illustration of biology, creativity, and community. From left to right, there's a magnifying glass looking at a plant, a notebook, a flask with DNA, and a microscope.
Diverse family exploring biology, creativity, and community

1. Co-design BioMaker activities together.

2. Implement and study BioMaker learning experiences.

3. Investigate intergenerational learning and engagement.

Collaboratively create hands-on learning experiences that reflect community values, culture, and creativity.

Facilitate and research engaging BioMaker activities that support synthetic biology learning and STEM participation.

Explore how youth and families learn, communicate, and engage with synthetic biology together.

Students foster biology, creativity, and community.

We listened, learned,
and imagined together. Through workshops and conversations, we identified what our communities need and value.

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Co-Design

YEAR 1

Gloves hands working in a lab for biology and creativity.

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PILOTING

YEAR 2

We prototyped, tested, and refined hands-on synthetic biology activities that are fun and meaningful, in different settings.

OUR JOURNEY

Through two years of co-design and prototyping with families, educators, and community partners.

Explore Our Collaborators

Student squishing a bottle of alginate into a mixture to harden the substance.

Kelp-Derived Alginate

Algae Accessories

Design wearable jewelry or other accessories from custom kelp-based bioplastic string, then weave it with patterns and stories.

Children explore biology, creativity, and community in a lab. They're playing with mycelium.

Mycelium

Fungi Games

Make game pieces and game boards with a living mycelium material that grows into unique 3D forms.

A student exploring microbe art with a bee drawing.

Genetically Modified Microbes

Microbe Art Worlds

Create art with genetically modified microbes to explore genes as instructions, responsibility, and safe collaboration with living cultures.

Year 1: Co-Design

Year 2: Pilot and Implementation

Our Timeline

Year 3: Scale-Up

A three-year journey of learning, co-designing, and scaling synthetic biology for youth and communities.

2026

Research Goals

Understanding, engaging, and inspiring through synthetic biology and STEM.

July 2025

First Co-Design Workshop — La Nube (El Paso)

Youth explored concepts, experimented with biomaterials, and co-designed activities for informal learning.

March - June 2025

Activity Development

Designed foundational activities in synthetic biology and biomaterials (BioString, Mycelium, Agar Art).

Aug 2025

Second Co-Design Workshop — BUGSS (Baltimore)

Youth created prototype ideas, including games, experiments, art activities, and sustainability-focused designs.

Planned Scale-Up

Nov 2025 – Aug 2026

Data Organization & Dissemination

Organizing workshop data, analyzing findings, and preparing dissemination products.

2026

Curriculum Pilot Implementation

An 8-week pilot with youth and families, bringing co-designed activities to life.

2026

Data Collection Activities

Community-based Organization Partners

Baltimore Under Ground Science Space
Latino Education Advancement Fund
STEMcx
La Nube
ywca El Paso del Norte Region
University of Maryland

University Partners

SynBio & Me collaborates with leading academic institutions to co-create STEM activities and explore equitable futures for our youth.

Loyola University Maryland
University of Maryland - Baltimore County
The University of Texas at El Paso
Tata Institute of Social Sciences
Map of the implementations of the project, marking Baltimore, MD and El Paso, TX

Our Locations

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